top of page

Dark Spawner

     Dark Spawner is my Capstone project, where the player spawns in unique AI controlled creatures with their own individual sizes to defend the level, with each level having a size limit. When the size limit has been reached or exceeded, enemies spawn from an entrance and the game ends when either side has been eliminated.

     The focus of this capstone was to challenge myself and try and create a functional UI that would allow for the creation and placement of units in real time, while making all of the assets from scratch. As a result,  Dark Spawner was made entirely by myself, with 3D assets being created in Blender, textures created in GIMP, and sound assets being mostly created and edited in Audacity and it's record feature.

         The main technical mechanic of Dark Spawner is the creature spawning UI in the top right of the screen. By clicking on the creature symbols, you can choose which creature to spawn, thin click anywhere on the level grounds to spawn them in that position. They will wander in the general area of their spawn location, and will start attacking the enemies that enter their range of sight. Pressing the round icon or expending all your points will start the enemy spawning stage, where no creatures can spawn, and you must wait for either your creatures to win, or lose.

        Some improvements I could have made if I had more time and experience would be to make more information available to the player to see in the UI, including name labels for all the buttons, the creature spawn point costs, changing the buttons visually show the player can't afford their cost in stead of just mechanically, and different coloured health bars between the creatures and the enemies. Making the environments more organized and visually cohesive would also be a great improvement. 

Sktn.png
gha.jpg
Golem.png
bottom of page