
Brandon Elrodo Peters
Aspiring Programmer
Junior Game Programmer\Designer
Hello, I'm a junior game developer who has been working with Unity(C#), C++, Unreal Engine and mobile focused programming systems like Swift and Android Studio through my education at Humber College.
I am looking to join as a game programmer or technical designer for gameplay mechanics, and my most important goal and the reason for my drive for game programming is to help creating quality games for people who would like to enjoy the vast creative entertainment and unique, fun experiences that video games can provide. I am also available for relocation.
My favorite games are Monster Hunter World, Library of Ruina, Deep Rock Galactic, and Terraria.


Key Experience
• 4+ Years of Unity & C# Programming experience
• Unreal C++ and Blueprints experience
• College experience with Android Studio and Swift mobile programming
• Experience with Quality Assurance and utilizing Trello Boards & JIRA.
• Personal and some college experience creating and setting up 3D assets with Armatures/Rigging for projects


College Projects
Client\Server Networking Project
This Project was done using C++ for college in March 2020.
I wanted to showcase it here since I had fun adding more information and testing the data being sent to and from the client and server. For this project i went and added a leveling system to the Plant client that allows for experience points from killed zombies to increase the plants health and damage, and a Zombie variation system that allows for different threat type zombies to spawn with their own




Game Jam
This Game Jam was done within the days of January 30\2020 and Febuary 1\2020, using Unreal.
The main addition I worked on was the tentacle enemies that have a tracking AI system that disables following the player when initializing an attack, allowing the player time to dodge, then re-tracking once the hitbox disables itself.
